Music and Game Activity of Elementary School Students as an Aspect of Neuropedagogy
DOI:
https://doi.org/10.18662/brain/14.1/419Keywords:
Post-industrial society, creative abilities, creativity, values, cultural developmentAbstract
The research presented in the article testifies to the effectiveness of computer modeling in the conditions of musical and game activities of elementary school students. The relevance of the research is determined by the intensive development of innovative digital technologies that influence the development of society, form new approaches to the world, and contribute to the effective acquisition of new knowledge and skills as a neuropedagogical aspect. The purpose of the research is to study the effectiveness of the organization of musical and game activities as an aspect of younger schoolchildren by means of computer simulation. To increase the effectiveness of research, it is necessary to analyze aspects of neuropedagogy. In order to better "know" his student and decide on the choice of work methods in the future, it is advisable for the music teacher to evaluate not only his physical data and temperament, but also to find out by testing his general functional features organizations the brain and the leading modality.
Accordingly, the main approaches to the organization of music and game activity were analyzed and the effectiveness of computer modeling in the context of the formation of music and game abilities and skills in younger schoolchildren was determined. The research methodology is formed by analytical and research methods, analysis of musical and game activities, methods of synthesis, analysis and interpretation, computer modeling technologies are used. The results of the study show that computer simulation is the most effective in the modern educational process.
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