Video Game Addiction Among Adolescents

Authors

  • Cezara Crucianu "Elisabeta Doamna" Psychiatry Hospital, Galați, Romania
  • Vladimir Poroch University of Medicine and Pharmacy “Grigore T. Popa” Iasi, Romania
  • Lucian Stefan Burlea University of Medicine and Pharmacy “Grigore T. Popa” Iasi, Romania
  • Ovidiu Mihai Stefanescu University of Medicine and Pharmacy “Grigore T. Popa” Iasi, Romania
  • Anamaria Ciubara "Dunărea de Jos" University of Galati, Galați, România

DOI:

https://doi.org/10.18662/brain/15.1/533

Keywords:

video games, , addiction, technology, computer, devices

Abstract

In recent years, the field of video games has developed at an overwhelmingly rapid rate. Worldwide, it has managed to attract more than two billion users, of which the most important percentage was represented by teenagers.

While video gaming is one of the most popular leisure activities, it has been proven that it poses some potential threats to the physical and mental health.

This study aims to identify the positive and negative effects associated with the excessive playing of video games.

It has been found that there are many misconceptions about the impact of video games on health. Research focused on the negative effects found serious consequences such as: reduced physical activity, vision problems, reduced patience, decreased concentration, depression, anxiety, aggression and sleep disturbances. However, recent studies have also recognized the potential benefits. These include: developing social skills, boosting mood, increasing self-confidence, developing problem-solving skills and spatial imagination.

In conclusion it is important continuing the research and collaboration among professionals in the field to improve the outcomes and treatment for those affected.

References

Alrahili, N., Alreefi, M., Alkhonain, I. M., Aldakhilallah, M., Alothaim, J., Alzahrani, A., ... & Baabbad, N. (2023). The prevalence of video game addiction and its relation to anxiety, depression and Attention Deficit Hyperactivity Disorder (ADHD) in children and adolescents in Saudi Arabia: A cross-sectional study. Cureus, 15(8).

American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (5th ed.).

Blacker, K. J., Curby, K. M., Klobusicky, E., & Chein, J. M. (2014). Effects of action video game training on visual working memory. Journal of Experimental Psychology: Human Perception and Performance, 40(5), 1992.

Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta psychologica, 129(3), 387-398.

Brilliant T, D., Nouchi, R., & Kawashima, R. (2019). Does video gaming have impacts on the brain: Evidence from a systematic review. Brain sciences, 9(10), 251.

Izzat, A.A.H, Anghel, L., Stefanescu, B., Kantor, C., Ciubara, A. (2021). Prevention of psychoactive substance use. Archiv Euromedica, 11(5): 59-61, DOI: 10.35630/2199-885X/2021/11/5.16

Jin, Y., Qin, L., Zhang, H., & Zhang, R. (2021). Social factors associated with video game addiction among teenagers: School, family and peers. In 2021 4th International Conference on Humanities Education and Social Sciences (ICHESS 2021) (pp. 763-768). Atlantis Press.

Luca, L., Ciubara, A. B., Antohe, M. E., Peterson, I., & Ciubara, A. (2022). Social media addiction in adolescents and young adults-psychoeducational aspects. Archiv Euromedica, 12, Special Issue, DOI 10.35630/2022/12/psy.ro.16

Mentzoni, R. A., Brunborg, G. S., Molde, H., Myrseth, H., Skouverøe, K. J. M., Hetland, J., & Pallesen, S. (2011). Problematic video game use: estimated prevalence and associations with mental and physical health. Cyberpsychology, behavior, and social networking, 14(10), 591-596.

Nugraha, Y. P., Awalya, A., & Mulawarman, M. (2021). Predicting video game addiction: the effects of composite regulatory focus and interpersonal competence among Indonesian teenagers during COVID-19 pandemic. Islamic Guidance and Counseling Journal, 4(1), 66-77.

Palaus, M., Marron, E. M., Viejo-Sobera, R., & Redolar-Ripoll, D. (2017). Neural basis of video gaming: A systematic review. Frontiers in human neuroscience, 11, 248.

Pandele, V. F., Tucmeanu, A., Antohi, M. E., & Ciubara, A. (2021). The effect of using Facebook on elderly people during COVID-19 pandemic. Archiv Euromedica, 11(5), 69-71

DOI: 10.35630/2199-885X/2021/11/5.19

Stevens, M. W., Dorstyn, D., Delfabbro, P. H., & King, D. L. (2021). Global prevalence of gaming disorder: A systematic review and meta-analysis. Australian & New Zealand Journal of Psychiatry, 55(6), 553-568.

Von der Heiden, J. M., Braun, B., Müller, K. W., & Egloff, B. (2019). The association between video gaming and psychological functioning. Frontiers in psychology, 10, 1731.

Wang, Y., Liu, B., Zhang, L., & Zhang, P. (2022). Anxiety, depression, and stress are associated with internet gaming disorder during COVID-19: fear of missing out as a mediator. Front Psychiatry. 2022; 13: 827519

Williams, W. M., & Ayres, C. G. (2020). Can active video games improve physical activity in adolescents? A review of RCT. International journal of environmental research and public health, 17(2), 669.

Zaman, M., Babar, M. S., Babar, M., Sabir, F., Ashraf, F., Tahir, M. J., ... & Pakpour, A. H. (2022). Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan. Annals of Medicine and Surgery, 78, 103641.

Zamani, E., Chashmi, M., & Hedayati, N. (2009). Effect of addiction to computer games on physical and mental health of female and male students of guidance school in city of Isfahan. Addiction & health, 1(2), 98.

Downloads

Published

2024-02-06

How to Cite

Crucianu, C., Poroch, V., Burlea, L. S., Stefanescu, O. M., & Ciubara, A. (2024). Video Game Addiction Among Adolescents. BRAIN. Broad Research in Artificial Intelligence and Neuroscience, 15(1), 34-40. https://doi.org/10.18662/brain/15.1/533

Most read articles by the same author(s)

1 2 3 4 5 > >> 

Publish your work at the Scientific Publishing House LUMEN

It easy with us: publish now your work, novel, research, proceeding at Lumen Scientific Publishing House

Send your manuscript right now