Non-Standard Elements at Professional English Lessons
Keywords:Educational games, interactive whiteboard (IWB), English, lesson
AbstractThe paper focuses on the issue of using educational games provided with the help of an interactive whiteboard at professional English lessons with non-linguistic students. The purpose of our research is to check the influence of educational games based on using an interactive whiteboard for students‟ progress in effective English teaching to non-linguistic students for improving English proficiency. Different methods such as observation, questionnaires, discussions and a pedagogical experiment were used to study the influence of using educational games with an interactive whiteboard in English classes to students‟ motivation and interest to learn English and, as a result, to the level of students‟ success in the English language. The statistical methods were used as well to measure the results of the pedagogical experiment. The result contrast of the preliminary and final tests confirmed statistically the efficiency of the authors‟ technique of using educational games with an interactive whiteboard at professional English lessons. The specially developed educational games provided with the help of an interactive whiteboard are presented as examples of non-standard elements in English classes with students and can be used by any English teachers. The results of the experiment proved statistically the effectiveness of the authors‟ technique of using non-standard elements for teaching professional English.
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