Gamification in Non-Formal Adult Educational Practices


  • Olena Samodumska Сlassic Private University
  • Inna Zarishniak Vasyl Stus Donetsk National University
  • Halyna Tarasenko Public Higher Educational Establishment «Vinnytsia Academy of Continung Geducation»
  • Svitlana Buchatska Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University
  • Iuliia Budas Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University
  • Iryna Tregubenko Private Higher Educational Establishment "European University"



Non-formal adult education, adult education centres, application of gamification, non-game context, game components, game mechanics, game dynamics


The presented article reveals and generalizes the experience of using gamification in the context of non-formal adult educational practices.

From this perspective, the basic understanding of gamification is defined, priorities are set for the use of gamification components, the non-game context as a basis for gamification of training course programs is analysed. An empirical study of extrapolated game mechanics in non-formal adult educational practices of Adult Education Centres has been carried out. Definitions are given regarding consideration of social and psychological types of adult students for application of gamification of non-formal education.

In the article the gamified educational non-game context is formulated as non-imitation with apreserved invariable content of educational activity at changingthe way of organization of this activity.

Among the most common game mechanics found to meet the priority needs of adult students are those in which reward was offered for the task; balanced competition was stimulated; different types of interaction were envisaged; an opportunity was provided to share results and achievements outside of training; quick feedbackwas provided.

Variability of extrapolation of game mechanics into non-formal educational practices of adults concerns the following main didactic categories of educational programs: learning objectives; the forms of training organization; teaching methods; learning motivation; control of learning outcomes.


Bartle, R. (2003). Designing Virtual World. New Riders Publishing.

Caponetto, I., Earp, J. & Ott, M. (2014). Gamification and education: a literature review. In 8th European Conference on Games Based Learning, (рр.50–57). Germany: ECGBL.

Codish, D. & Ravid, G. (2015). Detecting playfulness in educational gamification through behavior patterns. IBM Journal of Research and Development, 59(6), 1–14.

Cohen, J. (1960). A coefficient of agreement for nominal scales. Educational and Psychological Measurement, 20(1), 37–46.

Demchenko, I., Maksymchuk, B., Bilan, V., Maksymchuk, I., & Kalynovska, I. (2021). Training Future Physical Education Teachers for Professional Activities under the Conditions of Inclusive Education. BRAIN. Broad Research in Artificial Intelligence and Neuroscience, 12(3), 191-213.

Dichev, C. & Dicheva, D. (2017). Gamifying education: what is known, what is believed and what remains uncertain: a critical review. International Journal of Educational Technology in Higher Education, 14, 9.

Gerasymova, I., Maksymchuk, B., Bilozerova, M., Chernetska, Yu., Matviichuk, T., Solovyov, V., &Maksymchuk, I. (2019). Forming professional mobility in future agricultural specialists: the sociohistorical context. Revista Romaneasca pentru Educatie Multidimensionala, 11(4), 345-361.

Gerber, H. (2014). Problems and Possibilities of Gamifying Learning: A Conceptual Review. Internet Learning Journal, 3(2), Article 5.

Khatsaiuk O., Medvid, M., Maksymchuk, B., Kurok, O., Dziuba, P., Tyurina, V., Chervonyi , P., Yevdokimova, O., Levko, M., Demchenko, I., Maliar, N., Maliar, E., & Maksymchuk , I. (2021). Preparing Future Officers for Performing Assigned Tasks through Special Physical Training. Revista Romaneasca Pentru Educatie Multidimensionala, 13(2), 457-475.

Kosholap, A., Maksymchuk, B., Branitska, T., Martynets, L., Boichenko, A., Stoliarenko, O., Matsuk, L., Surovov, O., Stoliarenko, O., & Maksymchuk, I. (2021). Neuropsychological Bases of Self-Improvement of Own Physical Health of Future Teachers in the Course of University Education. BRAIN. Broad Research in Artificial Intelligence and Neuroscience, 12(3), 171-190.

Liberot, A. (2015). Shallow gamification is the psychological effects of presenting an activity as a game. Games and Culture, 10(3), 249-268.

Linehan, C., Kirman, B., Lawson, S. & Chan, G. (2011). Practical, appropriate, empirically-validated guidelines for designing educational games. Proceedings of the International Conference on Human Factors in Computing Systems: May 7-12, 2011. Vancouver.

Lukianova, L. B. (2016). Osvita doroslykh: bibliohrafichnyi pokazhchyk: naukove vydannia [Adult education: bibliographic index: scientific publication]. Kyiv: DKS-Tsentr.

Moskalenko, L. (2018). Neformalna osvita v Ukraini: vymir mozhlyvostei (za rezultatamy sotsiolohichnoho doslidzhennia). [Non-formal education in Ukraine: measuring opportunities (according to the results of a sociological study). Bulletin of Lviv University. Sociological series, 12, 180-187.

Nerubasska, A., Maksymchuk, B. (2020). The Demarkation of Creativity, Talent and Genius in Humans: a Systemic Aspect. Postmodern Openings, 11(2), 240-255.

Nerubasska, A., Palshkov, K., & Maksymchuk, B. (2020). A Systemic Philosophical Analysis of the Contemporary Society and the Human: New Potential. Postmodern Openings, 11(4), 275-292.

Nicholson, S. (2015). A RECIPE for meaningful gamification. In l.Wood, & T. Reiners (Eds.), Gamification in education and business (pp. 1-20). New York: Springer.

Nieto-Escamez, F.А.& Roldán-Tapia, M. D. (2020). Gamification as online teaching strategy during COVID-19: A mini-review. Frontiers in psychology, 12.

Orlova, O. & Tytova, V. (2015). Heimyfykatsyia kak sposob orhanyzatsyy obuchenyia. [Gamification as a way of organizing training]. TSPU Bulletin, 9(162), 60-64.

Ovcharuk, V., Maksymchuk, B., Ovcharuk, V., Khomenko, O., Khomenko, S., Yevtushenko, Y., Rybalko, P., Pustovit, H., Myronenko, N., Syvokhop, Y., Sheian, M., Matviichuk, T., Solovyov, V., & Maksymchuk, I. (2021). Forming Competency in Health Promotion in Technical Specialists Using Physical Education. Revista Romaneasca Pentru Educatie Multidimensionala, 13(3), 01-19.

Prots, R., Yakovliv, V., Medynskyi, S., Kharchenko, R., Hryb, T., Klymenchenko, T., Ihnatenko, S., Buzhyna, I., & Maksymchuk, B. (2021). Psychophysical Training of Young People for Homeland Defence Using means of Physical Culture and Sports. BRAIN. Broad Research in Artificial Intelligence and Neuroscience, 12(3), 149-171.

Rasskazova, O. L. (2017). Neformalna osvita doroslykh: vyklyky i superechnosti [Non-formal adult education: challenges and contradictions]. Osvita doroslykh: teoriia, dosvid, perspektyvy, 1(13), 64–73.

Samodumska, O. L. (2019). Suchasna neformalna osvita doroslykh v Ukraini [Modern non-formal adult education in Ukraine]. Teória a prax edukácie dospelých: Andragogickė vedeckė študie. 83–89. Prešov.

Samodumska, O. L. (2019). Systematyzatsiia tsentriv osvity doroslykh yak provaideriv neformalnoho navchannia v Ukraini [Systematization of adult education centers as providers of non-formal learning in Ukraine]. Science Rise: Pedagogical Education, 4(31), 36–40.

Seaborn, K. & Fels, D. I. (2015). Gamification in theory and action: review. International Journal of Human Computer Research, 74, 14-31.

Serheieva, L. (2014). Heimifikatsiia: ihrovi mekhaniky u motyvatsii personal [Gamification: game mechanics in staff motivation]. Teoriia ta metodyka upravlinnia osvitoiu, 2(14).

Tkachenko, O. (2015). Heimifikatsiia osvity: formalnyi i neformalnyi prostir [Gamification of education: formal and informal space]. Aktualni pytannia humanitarnykh nauk, 11, 303–310.

Trishchuk, O., Fihol, N. & Volyk, N. (2019). Heimifikatsiia v osvitnomu protsesi [Gamification in the educational process]. Tekhnolohiia i tekhnikadrukarstva, 3(65), 72-79.

Werbach, K. & Hunter, D. (2012). For the win: how game thinking can revolutionize your business. Philadelphia: Wharton Digital Press.

Yee, N. (2006). Motivations for Play in Online Games. Cyber Psychology & Behavior, 9, 772-775.




How to Cite

Samodumska, O., Zarishniak, I., Tarasenko, H., Buchatska, S., Budas, I., & Tregubenko, I. (2022). Gamification in Non-Formal Adult Educational Practices. Revista Romaneasca Pentru Educatie Multidimensionala, 14(2), 156-176.

Most read articles by the same author(s)

Publish your work at the Scientific Publishing House LUMEN

It easy with us: publish now your work, novel, research, proceeding at Lumen Scientific Publishing House

Send your manuscript right now