Using Games to Build Social Emotional Learning Skills
DOI:
https://doi.org/10.18662/rrem/15.1/715Keywords:
social emotional learning, social emotional learning skills, higher education, games, game-based learningAbstract
This paper presents the results of a questionnaire-based study conducted at the "Vasile Alecsandri" University of Bacău, Romania. The study aimed at identifying students’ perception of the impact of educational games on their social emotional skills. The objectives of the study are: O1. to highlight the connection between game-based learning and social emotional learning skills; O2. to identify students' perceptions of the effects of learning games on their social-emotional learning skills in the context of online education; O3. to systematise the main arguments for using learning games to build social-emotional learning skills. A questionnaire consisting of a series of closed questions answered by 200 students from different study programmes was used for data collection. The results obtained made it possible to determine both students' perceptions of the impact of educational games on their professional and personal development and to formulate suggestions for the use of games to build social-emotional learning skills in higher education.
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